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1ucasvb:

Fibers
I’ve always been fond of the idea of drawing mathematical objects as physical things, with depth, thickness and mass. Here’s one of the instances I played with the concept, using several sine-like curves in 3D space.
This is a very old thing from over 6 years ago. I was trying to generate random 3D fibers in such a way that they could be tile-able both horizontally and vertically (sadly, this scaled version breaks it). It was intended for a background of a website I was working on back then.
Of course, it was going to be much more subtle and non-animated. This animation was just a test of how the code was performing, and how it looked with different amplitudes. The results are pretty cool.
Originally in monochrome, added some color overlay to it to spice things up. Here’s another render, this time static and a bit more aggressive with the angles. Still tile-able in both directions.
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